28.1.10

Communities and Tribes of Second Life (Class 15) - Mark Aitken

Second Life?
Persistent virtual world - things don't dissappear when you leave.
Non-goal oriented environment - but people do make/add missions etc.

Sim - simulated world.

Major users - 25-44 y.o.
Variety of uses: Second Life is the container in which people do things...
Heavily populated by gen X, residents create content.

What is a Tribe?
Members banded around social activities rather than consumption activity - i.e. do it for the love rather than money.
Clubbers and Socialites
Furries and Tinies - allowed to express themselves without ostracism.
Steampunks
Vamps & Goths
Noobs/Newbs/Newbies

Neko Tribe
History
Catgirls - the early years.
People just catted about. Influx of Japanese introduced the term Neko.
Japanese aesthetic - taken for counter-culture purposes.

Language
Developed Lolcat.
From l33t to lol
phonetic language.

Nekos are responsible for a large amount of coding. In Second Life, where there are no body-language cues to read, scripting stands in for physical interaction and nifty wee scripts can emulate much more than the physical emotions/responses.

You build it-you bring your friends- you party in it. This is what Second Life is all about. According to Mark.

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